A GAME OF MOMENTUM
Get the marked ranger to the glowing beacon. A ranger slides until the next cell is a wall or another ranger. Passing over the beacon doesn’t count — you have to stop on it.
Tap a token, or select with 1–4 or R / B / G / Y. Slide with Arrow keys or WASD, a swipe, or the direction pad. Other rangers can become useful bumpers.
Undo takes back a whole slide: use the button, Backspace, or Ctrl / Cmd+Z. Par is the fewest slides possible. Time is just a stopwatch; take as long as you like.
After a solved target, the rangers stay where you left them on the same table. Next target skips an unfinished chip and restores its starting stand. When no targets remain, click New table for a fresh deal.
Show solution demonstrates the optimal line, then restores your attempt. You can cancel it at any time.
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